Hi.
I'm Latte🐹, the designer of the mystery adventure game.
With the sudden snow, December is just around the corner. ⛄❄ ️
I can't believe this project, which started in January, is about to celebrate its 1st anniversary..
I get impatient at the thoughtless time,
I'm excited to share the progress of the development of <Professor Nowhere>. 🥰
There was a lot of progress this November!
The design was to develop a case journal, a story timeline for the players to deduce, and a new character sheet,
Art 🦔 will work on the main character art, background work,
Development🦉 developed UI design development, map design production, and world view advancement.
As much as we've progressed, we have a lot of planning work, so you're helping us a lot. 🥲 Long live PM!
#Working with a Case Journal
It was necessary to specify the mystery case to confirm the mystery system, so I wrote a case diary.
After a lot of feedback and modifications, the draft is complete!
Everyone gave me a lot of new ideas with affection, so I was able to make fun events ❤️🔥
Maybe there will be another x3 correction during the development process,
but I think we will maintain the big framework of the case. 🔥
It's not what I have to say, but I think our case is so much fun!!!
I hope the players feel that way too lol
#Working with Timeline
I'm creating a timeline with Pleh🦉 to fill in the hole between the narrative and the event that occurred while writing the event log and character sheet!
I'm trying to make a more reliable and convincing story.
After writing this, it helped me a lot with script work!
If anyone is interested in working on game development, I recommend it.👍
#Map Design Task
Pleh🦉 put a lot of effort into realizing the core attraction of our game, the map movement caused by dice!
She found a reference and analyzed it. After trial and error, She flipped all the maps she drew once...
She was able to complete our current cool map design. 🤩
It's a map designed to extend to various dice variables.
You'll be able to enjoy different plays every time 😎
#UI Design Development
As you may have seen in advance on X, the long-awaited draft of the UI design is out!
Nashu🦔 drew the background image tone so well that I'm going to proceed with it as it is,
I think I will take the map, bag, time display UI icon and stat icon as it is.
I think I can get a higher quality after fixing it with Pleh's golden hands.
#A new character is here! Diane
Here's a new character!
After an internal meeting, we decided that the combination of 4 would be more fun than the 3 of us.
This is the new Diane lady I added 🎉
She looks like a cutie, but he must be different inside.
I think I'll post related content on X later. Please look forward to it!
To give you a spoiler in advance, I'm especially looking forward to your chemistry with Russell ✨✨
#The 4 main characters are finally confirmed
We've been confirmed as the 4 main characters after Diane!
It feels new to gather the posters in one place.
I can't wait to create character relationships
and post X content with each other's chemistry to introduce them to the players!
For your information, the contents of the development journal are coming up on X first!
If you want to see it faster and in advance, please come to X.🥰
#Wrap it up
The situation is similar for other indie game development teams,
but our team is also working on a project while working at the company and studying at school.
We have a big heart and desire to play games, so I work hard on making them one by one.
I'm worried about when I can finish it,
but I'm going to melt the content that only we can make and make it step by step.
See you in the next development journal! 🙌
💥 Go see the latest <Professor Nowhere> development news! 📰
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